Book Review: Mogworld

November 3, 2010

Mogworld

By Ben “Yahtzee” Croshaw

Published September 14, 2010

Dark Horse Books

350 pp.

ISBN 1-595-82529-0

Reviewed November 3, 2010

Anyone taking a first glance at “Mogworld” could be forgiven for not knowing exactly how to take it. First, it springs from the mind of Ben “Yahtzee” Croshaw, best known as the creator of the video series Zero Punctuation, where the emphasis is less on dialogue and narrative flow and more on seeing how many obscene game-related jokes can be packed into five minutes. Secondly, it’s published by Dark Horse Books, a company whose stables are populated by legendary comic series like “Hellboy” and “Sin City” but are virtually devoid of non-graphic novels. It seems like an outlier within an outlier, and even with the impressive resumes on each side it remains uncharted territory for both.

But much as ZP’s rapid-fire simply animated style is only the shell for some truly well-considered gaming criticism, and Dark Horse’s comic book image might obscure the brilliance of its narratives, “Mogworld’s” murky origin hides what it really is – a remarkably clever novel that not only digs at the tropes of fantasy gaming but also tells a nuanced tale of unwilling heroism. It’s a book incredibly strong in both gaming humor and British humor, and while it might not win many audiences outside of that realm it’s guaranteed to please those within it.

“Mogworld” centers on the unwanted unlife of Jim, a sorcery student killed in battle and wrenched back to life by a necromancer bent on world domination. Unable to return to death’s embrace no matter how many times he throws himself off a tower, and put out of his rat-pit tending job by a series of cataclysmic events, he finds himself drawn to the mystery of angelic white “Deleters” that are reducing entire sections of the world to nothingness. As he follows them in the desperate hope of being deleted himself, he sees that not only does the rest of the world share his immortality but that the world’s very structure seems to be unraveling – almost as if someone forgot to finish it.

And it’s those cracks in the world that provide the book’s first layer of humor. “Mogworld’s” setting subscribes to the same sense of humor as fantasy webcomics such as Rob Balder’s “Erfworld” and Rich Burlew’s “Order of the Stick,” in that the world’s natural laws would better fit into a Dungeons and Dragons manual. The spirits of the dead have to float their way to temples to come back to life, and become understandably grouchy as they wait their turn. Resident adventurers approach anyone who’s standing still and demand quests, but are more concerned with “points” awarded than the actual gold.

These are standard tropes to anyone who’s played a roleplaying game, but when presented through Jim’s disbelieving eyes they take on an added dimension of absurd hilarity. Jim’s take on these events will instantly be familiar to ZP viewers or readers of “Extra Punctuation” columns, as “Mogworld” is written in the same first-person style – and even contains a few references to its shorter predecessors. The book retains Croshaw’s distinctive caustic attitudes, but it quickly dispels any notion that he can only work in a shorter medium. The narration’s fast-paced tone means that it doesn’t get bogged down in heavy levels of backstory, and his dismissive attitudes against romance and authority figures add a definite edge to the standard fantasy setting. The colorful analogies might fly a bit too freely for some – without the visual aids of a ZP video they border on repetitive – but they’re not detrimental to the narrative and never lack for inventiveness, such as “a noise like the enthusiastic mating of giant stone golems” or a comparison between zombie flesh and apple turnovers.

It also helps that as the story progresses, the analogies take a backseat to character interactions, and it’s here that Croshaw really surprises. Jim’s world-weary tones form the foundation of the conversations, but the cast of characters – ranging from a bubbly female zombie to a shifty rogue marrying a comatose adventurer to a psychopath killing himself out of sheer boredom – are all well-realized and bounce off each other in an unforced manner. The dialogue is sharply written, owing quite a bit to the dry British wit of Douglas Adams and P.G. Wodehouse but made its own entity by its very dark sense of humor. None of these characters are heroes or even vaguely heroic – they’re all just dealing with the world the best way they know how, and that makes them more convincing as characters.

And the narrative strength makes for the most satisfying aspect of “Mogworld.” Croshaw has long railed against the poor storytelling endemic to the video game industry, and the book’s character and setting arcs prove he’s taken their lessons of what not to do to heart. When the boundaries between Jim’s world eventually break and the truth begins to enter into his world, the transition feels far more organic than expected from such a drastic shift. There are a series of climaxes in the later chapters, each one more gripping than the last, and Jim’s observations in the final chapter form a satisfying and legitimately touching conclusion to the story.

It’s uncommon for any first novel to have such a well-conceived storyline – even moreso when the creator’s most famous achievement averages a dick joke a minute – but “Mogworld” manages to take Croshaw’s writing to a new level while maintaining the wit and spirit that makes Zero Punctuation such a success. The majority of its humor may be lost on anyone without at least passing familiarity with that series or gaming culture, but it will hook fans of those elements within the first three chapters and its story and language are likely strong enough to net other readers. It’s entertaining, it’s immersive and all the other words games so desperately try to earn from Croshaw’s reviews – a book that proves he has the talent to back up what he says about storytelling.

Extra Credit:


Links of Literacy: Good News in the Book World

December 15, 2009

As I spend my nights carving into a pile of articles sure to challenge your perceptions on literature (or at least tell you what I think of various books and films based on books), a few things that make me happy have popped up in the world of bibliographic news. I would like to share them with you in the hopes they bring you good cheer in this holiday season.

1. Yahtzee moves to maximum punctuation!

Dark Horse Books have quite a reputation in the world of graphic novels – Sin City, The Mask and Hellboy are only a few of the unique intellectual properties that have been distributed under their imprints – and now it appears they have a solid stake in traditional literature. This October it was announced that their stable of authors will be joined by Ben “Yahtzee” Croshaw, creator of the Escapist video game review series “Zero Punctuation,” with his debut novel “Mogworld” in August of 2010.

In Yahtzee’s own words from his website:

Mogworld is the culmination of a few years’ work from an idea that took root back when I was playing World of Warcraft. It’s NOT a graphic novel, as you might assume from Dark Horse publishing it. It’s a proper wordy thinky brainy book. I feel that if I give myself free reign to go on about it here I’ll end up calling it a lot of pretentious things that it isn’t, so at the most basic level it’s a fun little comedic fantasy. But it’s also a bit of a satire on MMOs, the games industry, and the concept of heroism, and incorporates perhaps a hint of existentialism WHOOPS there I go.

I personally could not be happier about this – not only because Dark Horse is based in Portland and I support any and all creative minds who find links to the city. Yahtzee’s ZP videos were an endless distraction for me during my darker unemployed days, and his writing style has been a considerable influence both in my critical and humorous writings (as you may have noticed in the more colorful analogies I try to insert, as well as more subtle ways). I’ve enjoyed many of the longer pieces on his website – even though he disowns much of his early work they’re worth skimming – and his weekly “Extra Punctuation” column on the Escapist shows his thought processes and writing techniques are far more advanced than simply swearing at Sonic the Hedgehog.

So, August 2010 – mark your calendars for that. I believe this is a book worth anticipating, even though Yahtzee has called hype an invention of mean-spirited marketing executives who never discovered the true meaning of Christmas.

2. Natalie Portman aims for the head!

While I heard author Seth Grahame-Smith dropping hints about this during his book tour (mostly mumbling titles like “The Professional” and “Garden State” when asked about films) it’s a relief to see the formal news break. Natalie Portman, star of films as diverse as “V for Vendetta” and “The Darjeeling Limited” has been tapped to play the lead role in the film adaptation of the critically acclaimed title “Pride and Prejudice and Zombies.”

I’m slightly disappointed that my original idea of reuniting the original cast of the 2005 film in a brilliant burst of metahumor won’t come to fruition, but I have nothing to complain about with the selection of Portman. An actress who can move from drama to action films seamlessly – and survive the briny slop that was the “Star Wars” prequel trilogy – I have no doubt she has the talent and charisma to be on par with the college girls and amputee strippers who thrive in the zombie apocalypse.

At least I hope we’ll have a chance to find out. The film is pegged as in development with a potential 2011 release, and any number of things could happen between now and then. Hopefully this won’t wind up eternally in development hell, unlike some other book adaptations I’ve been waiting around for.